Singlemeeple Board games from a solo gamer's perspective

Onoda - A Solo Review

Onoda - A Solo Review

This game attempts to explore the effects the 30 years Hiroo Onoda refused to believe World War II had ended must have had on his physical and mental health. How does this tragic and sometimes dark narrative translate to a board game? Let’s find out!

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Stonespine Architects - A Solo Review

Stonespine Architects - A Solo Review

Building a dungeon is serious business. So serious in fact, that after spending years studying for it, you need to prove your mastery in a final test: building a dungeon in the Stonespine Mountains. Do you have what it takes to please Master Hortgully and earn your degree as a dungeon architect?

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Nucleum - A Solo Review

Nucleum - A Solo Review

Saxony, 19th century. The recent discovery of nuclear energy has led to the rise of uranium powered power plants called Nucleums. The booming industry is demanding more and more energy. Will you become the most successful industrialist by building out a network of railways to transport uranium and coal to power plants and electricity to the buildings waiting to be energized?

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The White Castle - A Solo Review

The White Castle - A Solo Review

Japan, 1761. You’re the leader of one of the many minor clans near Himeji Castle. To secure the future of your clan, you will need to make sure you gain influence with Daimyo Sakai Tadazumi. More influence than the other clans. Of course they won’t just give you free reign; they want exactly the same. Will you succeed and lead your clan to victory?

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Hamlet: The Village Building Game - A Solo Review

Hamlet: The Village Building Game - A Solo Review

I’ve always been a big fan of video games like The Settlers 3 and Knights and Merchants. In those games you had to build up a village and get a basic economy up and running. Build a woodcutter’s hut so someone could chop down trees. Build a sawmill to turn the logs from the woodcutter into planks. Use the planks to construct more buildings. Watching your villagers transport goods from here to there was so satisfying. When Mighty Boards announced they were creating a board game that looked like it would recreate the feeling of those old video games, they immediately had my interest. Did they succeed? Read on and find out.

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