Assyria: Second Edition - A Solo Review
29 Mar 2026, reviewed by KristofA nice mix of tactical and strategical decisions with excellent low-overhead automa.
Continue reading...A nice mix of tactical and strategical decisions with excellent low-overhead automa.
Continue reading...
This game attempts to explore the effects the 30 years Hiroo Onoda refused to believe World War II had ended must have had on his physical and mental health. How does this tragic and sometimes dark narrative translate to a board game? Let’s find out!
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Building a dungeon is serious business. So serious in fact, that after spending years studying for it, you need to prove your mastery in a final test: building a dungeon in the Stonespine Mountains. Do you have what it takes to please Master Hortgully and earn your degree as a dungeon architect?
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Saxony, 19th century. The recent discovery of nuclear energy has led to the rise of uranium powered power plants called Nucleums. The booming industry is demanding more and more energy. Will you become the most successful industrialist by building out a network of railways to transport uranium and coal to power plants and electricity to the buildings waiting to be energized?
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Japan, 1761. You’re the leader of one of the many minor clans near Himeji Castle. To secure the future of your clan, you will need to make sure you gain influence with Daimyo Sakai Tadazumi. More influence than the other clans. Of course they won’t just give you free reign; they want exactly the same. Will you succeed and lead your clan to victory?
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